That way I get to completely and totally ignore exploiters who are completely irrelevant to my gameplay experience.Įdit: oh and I forgot to mention the important thing, the games themselves is fine and great. Push the boring nerfed to online only for players who can't control themselves and is compulsive exploiters. While solo player aow should have the best version of aow with all of those restored. Unskilled exploiters and cowards should have their nerfed and boring version of aow for online pvp only. So I'll say this again like i said for aow3. I've said this many times on old aow3 triumph studios forums that there needs to be two separate sets of games for both solo player and online pvp. Gone is being able to take control of death bringer occupying an nearby grave and the leveraging it to bring about a huge horde of low tier undeads super early. Gone is the mind control+seduce recruitment. Dreadnought players know my pain here when juggernauts and flame tanks start on CD and there is enemy units breathing down their neck on turn 1. Gone is the days of machines not starting on cooldowns for their main guns. Gone is the days of reasonable cooldowns on heals. Gone is the days where a recruit t1 unit would reach elite by killing higher tier units and surviving the battle where everyone else died. They exploit exploit exploit and for some stupid reason the devs think they need to fix the exploits.Īnd then they have the nerve to come onto the forums and whine about exploits. ![]() They're responsible for most atrocities and crimes. They kill off everything that is fun in aow. PBEM players and online pvp players, truly a den of worst villains aow series have known.
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